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CARNIVAL GAMES NOW AVAILABLE! A GREAT ADDITION TO ANY PARTY!
BUG HOUSE: The player rolls one friction bug toward the holes in the game board. If the bug goes into a hole, the player wins!
BUMPER DERBY: Your equipment consists of a bumper track and a racing car. The car is pushed by the player and rolls back & forth on the track marked with six colors. When the car stops, the white arrow on top of the car will point to one of six colors. Award the player the prize assigned to the winning color. DUCK POND: Fill the duck pond with 1 to 2 inches of water. The ducks are numbered 1 to 8. You also have 8 prizes numbered 1 to 8. The player picks one duck. The prize corresponding to the number on the duck is given to the player.
SKEE ROLL: Game consists of "landing" site with 3 holes of diminishing diameter, and a attachable "launch ramp". From behind the foul line, the player rolls the ball up the ramp, the object being to land the ball in one of the holes. Player is allowed two rolls at one prize.
FOUR UP: Your game board has 5 pins on a rod. All five pins should be down as the game starts. The player gets three balls to roll. The object is to get 4 pins up. The balls are rolled bowling style. If the pins drop down because they are hit too hard, they should not be counted as up.
FRISBEE TOSS: The player is allowed one toss with a mini Frisbee. The Frisbee can go into any of the holes in the game frame. The player should stand 5 - 8 feet away. Winners receive prizes assigned to each colored hole. A consolation prize can be awarded to all non-winners.
PING PONG TOSS: The game consists of a box with colored squares and one ping pong ball. The player tosses the ball into the box. The player is awarded a prize based on your preference. The player is allowed another try if the ball bounces out of the game. The player should stand 3 - 4 feet away.
SEVEN-ELEVEN: Place the seven-eleven board with some downward slant toward the slots. The player rolls two balls into the slots. Any combination adding up to seven or eleven wins. Award all non-winners with a consolation prize.
HOLE-IN-ONE GOLF: Ball must stay in hole to win. One putt allowed per ticket. Equipment includes 1 golf ball, two putters (one child and one adult) and one green. Shoot from a designated start to the hole in one shot. Award all non-winners with a consolation prize.
POT HOLE RUN: There are three pot holes at the end of the game board. The player rolls a Jeep of his/her choice down the board toward the pot hole. If the Jeep falls completely in the pot hole, the player wins a prize. Award all non-winners with a consolation prize.
CHUCK-A-LUCK: Game includes cage with three dice and six lay down cards numbered one through six. Object of the game is to predict how many dice will display the number you want. Players place their ticket on the number card they want, they operator rotates the cage one turn and the dice display the winning number(s). Maximum three winners per game.
REBOUND: The player rolls one ball, bowling style, towards the rubber rebound bumper. The idea is to hit both bumpers, sending the ball down the return alley towards the red and green holes. If the ball falls in the red or green hole, the player wins the scheduled prize. Award all non-winners with a consolation prize.
HORSE RACE WHEEL: Game consists of spinning wheel with 10 horses, numbered one through 10 and ten cards also numbered one through 10. Object of the game is to predict which horse will win the race when the wheel is spun. You can award all non-winners with a consolation prize.
UNCLE SAM BEAN BAG TOSS: Players stand 3 to 5 feet away and toss the bean bags towards the target. Three different level prizes can be awarded based on the player scoring 10, 15 or 25 points.
POP-A-CLOWN: The player throws one ping pong ball from a distance of 4 to5 feet. The ball is tossed through the hole in the clown. There are 5 holes through which the ball can come out: 1 red, 1 yellow, 1 blue and 2 white. Prizes are awarded according to the prize/color schedule.
TIC-TAC-TOE: The game equipment consists of three wiffle balls and a small playing board. The player stands 3 to 4 feet from the board and tosses the wiffle balls at the board in an underhand motion. A Tic-Tac-Toe combination, three balls in a straight line or diagonally, wins. Award all non-winners with a consolation prize. |
| Description | Rental Period | Price |
|---|---|---|
| Any 1 carnival game | Day | $20.00 per day |
| Any 5 carnival games | Day | $85.00 per day |
| Any 10 carnival games | Day | $150.00 per day |
| Any 15 carnival games | Day | $195.00 per day |
| Sales tax will be added. |

NOTE: Prices do not include delivery or pick up, unless rented with interactive games or inflatables that are scheduled to be delivered and picked up at the same location. Call for details & specials!!
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